
Duel Bosses
Dungeons across Era
What to expect
- · A moveset that mirrors your own: bumps, jumps and projectile pressure
- · Punishes reckless charges head-on
Angeline Era Guide
Boss fights in Angeline Era love to change the rules mid-fight. Here are the archetypes you will face and how to answer them.

Dungeons across Era

Action levels and ship decks

A Fae dungeon

Deep dungeons

Beyond the storm
His arena works like Pong: a paddle bounces bombs between you and him. Dodge his gunfire, clear his minions, and bump the paddle so the bombs explode on his side of the arena.
Control the crowd before committing to the boss: kite minions through landmines, clear packs with grenades, and double-jump over the densest bullet patterns.
Circle instead of charging, strike from off-angles, and bump the boss into walls — a wall-bump critical hit plus stun is your biggest damage window.
Boss rush mode unlocks after you finish the main story — collect the nine Bicones, breach the storm and complete the game.
[Based on the official Steam page and published reviews. Angeline Era is non-linear by design — details may vary between playthroughs.]