Angeline Era Guide

World & Lore

The country of Era — a vast, unmarked overworld where every map square can hide a level. Search, fight, and carve your own path toward the storm.

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01

The Overworld of Era

A vast, unmarked world map where every square can hide a level. Walk onto a square, search it, and a fight, a story scene or a whole dungeon may reveal itself — every level is hidden in plain sight.
How to reachAvailable from the start.
Key features
  • · Searchable map squares — levels hidden in plain sight
  • · Unlock paths — beating levels opens routes to nearby squares

Exploring…

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02

Fae Forests

Primordial forests ruled by the Fae, thick with ambushes and fairy encounters. Expect dense enemy waves and some of the game’s most unsettling lore scenes.
How to reachSearch forest squares on the overworld; deeper woods open as you clear nearby levels.
Key features
  • · Fairy encounters — story-rich dialogue scenes
  • · Waterfall arenas — wave-based combat levels

Exploring…

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03

Towns & Condemned Buildings

Canal towns and condemned buildings where Humans, Fae and Angels live side by side. Towns are your lifeline: shops sell food and items, and there is no healing at save points.
How to reachFound while exploring the overworld; some towns appear only after nearby levels are cleared.
Key features
  • · Shops — buy food (your only reliable healing) and items
  • · Rooftop routes — platforming hidden above the streets

Exploring…

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04

Farms & Trap-filled Ruins

Trap-filled farms and rain-soaked ruins where the environment is as dangerous as the enemies. Flame jets, collapsing floors and spike traps guard ancient secrets.
How to reachSearch ruin and farm squares; harder traps appear further from the starting area.
Key features
  • · Trap corridors — timing and double-jump checks
  • · Hidden chambers — artifact chests behind hazard gauntlets

Exploring…

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05

Spiritual Mountains & Mines

Treacherous spiritual mountain sites and deep mines. Vertical level design rules here: rope bridges, cliff ledges and elevated enemy weak spots demand full use of the double jump.
How to reachMid-game overworld squares; many routes open only after clearing surrounding levels.
Key features
  • · Cliff crossings — rope bridges over long drops
  • · Mine shafts — cramped arenas with buried treasure

Exploring…

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06

The Storm & Throne

The Angels’ crashed mothership, Throne, lies dormant behind a fierce storm. Collect the nine Bicones to breach it — the final stretch trades open exploration for a surreal, story-driven ascent.
How to reachGather the nine Bicones scattered across Era, then approach the storm.
Key features
  • · The storm wall — the game’s final gate
  • · Throne — the Angels’ crashed mothership and the story’s end

Exploring…

[Based on the official Steam page and published reviews. Angeline Era is non-linear by design — details may vary between playthroughs.]